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вернуться в форумPruning appeared to be very effective here. But I have a question (+) The statement "in the case of tie, you also have to minimize the number of rolls" is ambiguous. There might be a situation when using more rolls we can win (for instance) 1E-8 of distance. I had problems in understanding what should I do in such case and finally fell to EPS=1E-4 while updating the result. Is it correct or the tests are just weak? P.S. I am learning C++, and I had a problem with pi. We have M_PI in BCC and VCC, but not in ICL. I had to declare "const double PI = 3.14159265358979323846" (extracted from math.h of VCC). Does anybody know what constant for pi is used in ICL? Edited by author 26.04.2006 22:56 Re: PI I use const double PI = 3.1415... Re: Pruning appeared to be very effective here. But I have a question (+) Послано c0der 28 апр 2006 21:51 const double Pi = acos(-1.0); Re: Pruning appeared to be very effective here. But I have a question (+) #define USE_MATH_DEFS #define _USE_MATH_DEFINES #include <math.h> const double PI = M_PI; Re: Pruning appeared to be very effective here. But I have a question (+) Послано svr 7 ноя 2009 10:33 I got Ac using convertion: __int64 RRec=10000*(double)Rec; if (RRec%10>4) RRec=RRec-RRec%10+10; else RRec=RREc-RRec%10; and Rec=RREc; Rec=Rec/10000; But I am not sure that it so important |
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